212

212 is a harmful move for Water Manipulators that costs 80% of energy.

Effect
The user makes a semi-closed circle with their hands, which heats the air within. After 7 seconds, the user simply shoots out a large amount of boiling-hot water at the opponent. Obviously, this boiling water can kill an enemy, or at the very least, leave them with severe burns.

4 streams of boiling water can be shot out per use of the move. The 80% of energy would go away 3 minutes after the first stream.

If the user is a Dual Manipulator, with Fire as the other Manipulation, 212 only takes 3 seconds to charge.

If the user is interrupted during the charge time, 212 will fail and 40% of energy is taken from the user.

Trivia

 * This move is named due to the fact that water boils at 212 degrees Fahrenheit.

See Next (In Order):

 * Drowning in Sorrow

Abilities

 * Aquatic Life
 * Aquatic Restoration

Moves

 * Rain of Life
 * Multi-Ripple
 * Fist of Tranquility

General

 * List of Manipulations