Tremble in Fear

Tremble in Fear is a non-harmful move for Ground Manipulators that costs 20% of energy.

Effect
The user stomps on the ground and then rocks wrap around the user's feet, keeping them in place. After the stomp, a small earthquake starts, knocking others off-balance who are on the ground. The rocks around the user's feet prevent them from falling over from the quake.

Also, this quake can cancel certain large, ground-based barrier moves, like Protrusion and Hell is Calling. It does not cancel moves similar to when something sprouts from the ground to trap or hinder an opponent, like Nature's Grasp or Tether.

This quake also prevents any harmful Manipulation moves from being done by anyone caught in the quake, but only for 5 seconds, mainly meant for stopping an attack that was about to happen and then making a quick counter-attack.

The quake spreads at a radius of 25 yards from the user and lasts for 5 seconds.

See Next (In Order):

 * This is Your Downfall

Abilities

 * Conduit
 * Underground Transit

Moves

 * Fun at the Beach
 * Volcanic Reveal
 * Vindictive Burial

General

 * List of Manipulations