Don't Kill the Messenger

Don't Kill the Messenger is a harmful move for Electric Manipulators that costs 60% of energy.

Effect
When Don't Kill the Messenger is activated, the user raises one hand to the sky. A bolt of lightning suddenly strikes them. This does not kill the user; instead, the bolt then flows through the user's body in a path. The bolt is then released as an attack through the other hand towards an opponent.

This bolt is weaker than a full-strength lightning bolt, possessing about 45% of the strength of one. However, it can still significantly injure an opponent.

The entire action happens fairly quickly. The user can also attack with 5 lightning bolts in a row before the energy is taken away. Lightning won't re-strike the user on the other 4 shots; those shots can just happen right away.

Ground Manipulators cannot be hit by Don't Kill the Messenger.

After the first lightning bolt, the 60% of energy is lost either after all 5 bolts are shot, or after 3 minutes, whichever comes first.

Don't Kill the Messenger is stronger if Thundercall is active (even if another Electric Manipulator used it) or if there's already a natural thunderstorm happening.

See Next (In Order):

 * Deadeye

Abilities

 * Amped Up

Moves

 * Thundercall
 * Jolt of Light
 * Dance of 1,000 Bolts

General

 * List of Manipulations