Hell is Calling

Hell is Calling is a harmful move for Fire Manipulators that costs 60% of energy.

Effect
Users place their hands on the ground. They must stay there while pillars of orange fire begin to rise from the ground. Users can move when pillars have stopped sprouting and are fully up.

The pillars are slightly shorter than average human height and are random in where they appear, although the general area will be in front of users for a small distance. There's also quite a volume of the amount of pillars that appear. These pillars can, of course, burn and even, less likely, kill opponents hit with them, but they also serve as a barrier to keep opponents away.

Alternatively, at any point, the user can send the pillars shooting towards opponents rapidly. They will push the opponent back a distance, while also burning them. The pillars evaporate away shortly after hitting something.

Pillars stay up for about 3 minutes. The user can stop the move earlier, if desired, though. The pillars will go away before the 3 minutes if they're all shot towards something.

Users (and other Fire Manipulators) can charge through the fire to directly attack opponents if need be, because again, Fire Manipulators can't be burned by regular, orange flames.

See Next (In Order):

 * Azul

Abilities

 * Impervious
 * Sweet Wrath

Moves

 * Let's Play Together
 * Rain of Death
 * The Devil's Advocate

General

 * List of Manipulations