Tether

Tether is a status and non-harmful move for Steel Manipulators that costs 20% of energy.

Effect
Tether has two versions.

In the first version, users spawn chains from their hands that they can control. The chains can be used to attack opponents or wrap around the opponents' limbs, hindering movement or swinging them towards another object. Users should practice with these chains to get better at using them in battle.

In the second version, the same chains sprout from the ground on either side of an opponent, wrapping around the opponent's feet, holding that person there. The chains sprout at somewhat of a distance from the feet, though, making it possible to dodge if the person is quick enough, or allowing a little space to move even if caught. Users can move in to attack while the opponent is caught, but remember that trapped opponents have full control over their hands. The chains go away automatically after a minute or until the user releases them or the caught person breaks free of them.

Both versions can be done during one use of the move. The chains from the ground can't trap an opponent for more than 2 minutes at a time. The chains from the user's hands can be withdrawn and re-sprouted however often the user wishes during one use of the move.

Once started, one use of the move, and the 20% of energy, will be taken away after 3 minutes.

See Next (In Order):

 * Soldered

Abilities

 * Antivenom
 * Withstand
 * Impregnable Defense

Moves

 * Blacksmith
 * Weld
 * Melt Our Sins Away

General

 * List of Manipulations