Soul Rejection

Soul Rejection is a harmful move for Ghost Manipulators that costs 60% of energy.

Effect
The user reaches out their arms in front of them. Then, the user's shadow starts to expand on the ground and slowly moves towards an opponent. If it reaches an opponent, the shadow traps the opponent's feet, preventing that person from walking and running. Opponents trapped will still have full use of their arms. Up to 3 opponents can be trapped at once.

Users then form a bowling-ball-sized, pitch-black, shadow ball in their hands and then can shoot it at the opponent's torso, releasing the shadow trap at the same time. The ball itself is basically a weight and won't do much damage itself, but the force will be so impactful, it will push the opponent back at quite a distance.

Soul Rejection can be done 3 times per use. After it's done to one person, it can be done to 2 more different people, but it can never be done again to the same opponent in one use of the move. Alternatively, it can also be done to up to 3 opponents at once, forming one ball for each opponent who's trapped; no more than one ball will ever be formed for a single opponent.

After one successful hit with the shadow ball to someone, the user's eyes will now glow purple for 2 minutes. During this time, no Manipulation move can hit the user, because the user's soul will "reject" all moves, as in they'll absorb the move. If someone touches the user during this, they'll suddenly float in the air and have an "out-of-body" experience, as their consciousness will be outside their physical body, taking the form of a faint ghost of themself aside their actual body. This is very short, only lasting about 3 seconds, then they'll be thrown to the ground back to normal. However, absolutely no energy will be lost from any user who tries to attack the user during this; Fighting Manipulators will get their energy back if they used a boost and the user is the first person they hit, but they still lose the energy after the boost if they hit someone else before the user.

At the start of Soul Rejection, when the shadow first starts to expand, it'll chase the opponent(s) for about 5 seconds. If the shadow never traps an opponent on the first use, Soul Rejection fails and 20% of energy is taken from the user. If it fails on the second try, the opponent can try one more time, but after it catches an opponent once, 60% of energy will be lost no matter what after 3 minutes.

See Next (In Order):

 * Your Worst Fears

Abilities

 * Incorporeal
 * Obscure
 * Spirit Possession

Moves

 * Underworld Haze
 * Evanesce
 * Shadow Apocalypse

General

 * List of Manipulations