Serene Gust

Serene Gust is a harmful move for Flying Manipulators that costs a certain amount of energy that can vary.

Effect
Users push out their hands, causing a strong gust of wind to blow from all directions around them. This gust can knock over most people, even from around 40 yards away. Opponents closer to the user will be pushed back more.

Instead of all around, the user can change the focus of the gust to one or two targets. The user would guide the gust with one or both hands outstretched to the target(s). The gust would only reach about 20 yards away in that case.

10 gusts can be blown per use of the move. They can be blown very quickly after each other if desired. The 40% of energy would go away either after all 10 gusts or 3 minutes after the first one.

If desired, the user can change Serene Gust to another version and make it much stronger, causing a stronger gust of wind to blow all around them in the same manner; this gust can knock over those even 75 yards away. The gust that's directed out the user's palms would reach about 40 yards away.

10 of those gusts can also be blown. The rate of fire between each gust is a little slower than the first version. This version costs 50% of energy. The 50% of energy would go away either after all 10 gusts or 3 minutes after the first one.

Users must choose which version of the move to use when starting the move. Versions can't be switched mid-move.

See Next (In Order):

 * Breath of Fresh Air

Abilities

 * Soaring Dove

Moves

 * Leap of Faith
 * Evil Angel
 * Melancholy Monsoon

General

 * List of Manipulations