Fist of Tranquility

Fist of Tranquility is a status move for Water Manipulators that costs 60% of energy.

Effect
The user sprouts two huge arms made of water that expand from their own arms. The arms can extend at a very large distance. Those arms can enclose into a large fist around an enemy; therefore, up to two enemies can be caught in these fists. The water is very strong and cannot be easily broken through.

The user can leave the enemy trapped in the fist temporarily, allowing an ally to attack, but the user must stay standing in the same spot while trapping the enemy. Moving will make the water fluid and easy to escape from, but the fist can reshape after about a second after the user stays still again.

Alternatively, the user can throw the enemy with the fist in any direction and with a lot of force, thus slamming them down somewhere.

If the user does not want to trap the opponent(s) in the fists, they can just punch the enemy, sending them flying back very far and harming them.

The user can choose to sprout only 1 fist for 1 enemy; this will increase the throwing / punching power of that fist.

Fists cannot stay for any longer than 3 minutes at a time.

See Next (In Order):

 * 212

Abilities

 * Aquatic Life
 * Aquatic Restoration

Moves

 * Rain of Life
 * Multi-Ripple
 * Drowning in Sorrow

General

 * List of Manipulations