Mythical Substitution

Mythical Substitution is both a non-harmful and harmful move for Fairy Manipulators that costs 40% of energy.

Effect
Mythical Substitution has no visual effect when initiated. Users act normally. At the exact moment the user is hit with a move, the user will disappear and avoid all damage from the move. Immediately after, the user will reappear at a spot of the user's choice (no more than 40 yards away from the opponent) and can then quickly attack.

If the opponent themself made physical contact with the user's substitution (either normally or with a move) during this, that opponent will also be forcefully and quickly lifted into the air slightly and then will drop down, with the user still reappearing somewhere else. If the opponent uses a Manipulation move to hit the user's substitution, the opponent that hit this fake version of the user will only lose half the energy cost of whatever move they tried to use (regaining half the energy cost of the move if it was already lost before striking the substitute).
 * If that opponent is a Manipulator and a move wasn't used for that contact, that opponent will also lose 10% of energy (totaling no more than 90% of total energy lost, however).

The user can move around during Mythical Substitution while waiting for someone to hit them, but once that user tries to attack (whether by physical fighting or a Manipulation move), the move will end, so being struck will be the same as normal and won't initiate a disappearance. The good thing about that, though, is that no energy will be lost from the user if they're not attacked; energy is only lost if an opponent strikes the user's substitution during this.

Mythical Substitution is useful, as it can protect against the moves that Diminishing Dust can't, including Bone-Shattering Truth, Volcanic Reveal, or Little Treehouse. I Just Want to Talk and Your Worst Fears will fail if used on a substitute, although whoever uses those will only lose 40% of energy in that case.

From the time the move is initiated at first, a 7-minute timer starts. 3 substitutions can be used in that 7 minutes before the energy is taken away. The length of time that each use can last while waiting for someone to strike the user can never exceed 3 minutes. After that, at least 15 seconds must pass before trying another substitute. Even if no one strikes the user in 3 minutes during a use, or the user cancels it by attacking, that counts as one "use" of the 3 substitutions in that 7-minute limit.

See Next (In Order):

 * Wishing on a Shooting Star

Abilities

 * Magical Restoration
 * Replication
 * Mythical Summon

Moves

 * Diminishing Dust
 * Arrows of Ruins
 * Please Forgive Me...

General

 * List of Manipulations