Fighting Manipulation Moves

Fighting Manipulators have different moves from other Manipulators.

Information
Instead of the usual moves list, for each of the four percentages of energy, users release that amount of energy in boosts and add that strength to their punches and kicks. Users don't get tired during these boosts and can run quite quickly during them, but they'll get tired afterwards. The bigger the boost was, the more tired they'll be. But, as stated earlier, Fighting Manipulators recover stamina quickly.
 * For example, if a user releases 20% of energy, then for a limited time during that boost, their hits are now 20% stronger.

Being hit with enough hits during the 80% boost can kill an enemy or at least cause lasting injuries. Death is also possible, but less likely, from the 60% boost by being hit with many blows.

The amount of time these boosts last depends on which energy boost it is and how much stamina the user has. The 20% boost lasts for the longest time, while the 80% boost lasts the shortest time. All times can be extended by increasing the user's natural stamina. At default, the 20% boost usually lasts about 4 minutes. The 40% is 3 minutes, 60% is 2, and 80% is 1. But these times usually don't last because users normally try to increase their stamina and extend these times.

Because of all of this, a major weakness of Fighting Manipulators is that they need to always make physical contact in order to cause damage, making them close-range battlers.

See Next (In Order):

 * Colorless Belt

Abilities

 * Resilient Spirit

General

 * List of Manipulations